HomeEntertainmentKingdom Come Deliverance 2 update 1.2 patch notes for huge modding update

Kingdom Come Deliverance 2 update 1.2 patch notes for huge modding update

The highly anticipated new Kingdom Come Deliverance 2 update is out now on PS5, Xbox Series X and PC (via Steam).

Update 1.2 is an absolutely massive download, making hundreds of fixes and gameplay tweaks across the board.

That’s on top of brand new gameplay features, such as modding for PC users on Steam. Modding gives users the ability to modify upwards of 300 different elements of the game, including the user-interface and combat.

Developer Warhorse explain more: “Dedicated Steam modding support has been introduced to Kingdom Come: Deliverance II.

“Incorporating key learnings from Kingdom Come: Deliverance this new suite of tools offers greater accessibility and direct Steam Workshop integration.

“Players can modify over 300 elements of the game – from UI and combat mechanics to RPG elements and AI behaviour – allowing for anything from subtle tweaks to complete overhauls.”

As you can see from the patch notes below, update 1.2 also introduces the free Barber DLC, which lets users customise Henry’s hairstyle.

“The first of several planned Free DLC additions lets players take Henry to the barber shop to change his hairstyle and choose between a clean-shaven look or a more rugged appearance. Various facial hair options are also available, from designer stubble to a full beard. Whatever the choice, a fresh trim temporarily buffs Henry’s charisma, making him even more charming.”

You can check out a selection of Kingdom Come Deliverance 2 update 1.2 patch notes below. The full list (which is too big for this page) can be found on the game’s website.

Kingdom Come Deliverance 2 update 1.2 patch notes…

Barber

– Introduced the barber feature. Check it out in Zhelejov and Kuttenberg!

Features

Achievements

– Adjusted the difficulty of certain skill checks so that the player can unlock the Close One achievement more reliably.

– Fixed the issue where the achievement The Lord Taketh Away would sometimes unlock without meeting its conditions.

Alchemy

– Improved lighting effects.

– Improved resolution of the fire texture.

– Fixed pouring animation causing a flash.

– Fixed an incorrectly localised label in the list of alchemy recipes.

Animals

– Improved dying animations and ragdoll for cows and bulls.

– Fixed some animal spawners not working correctly.

– Fixed reactions of hares to Mutt.

– Fixed random movement of animals and reduced the frequency of their turns.

Archery range

– Arrows are now re-equipped automatically after archery contest.

– Fixed the issue with the competitor NPCs sometimes ceasing to shoot.

Balancing

– Rebalanced how quickly food goes bad over time.

– Rebalanced armour durability values; the durability spread is now wider, so smaller distinctions between armours are now more readable.

– Rebalanced the formula for triggering a black-out from being drunk.

– Rebalanced stealth items.

– Rebalanced the price of meat and other items lootable from animals.

– Rebalanced the difficulty of pickpocketing NPCs.

– Rebalanced the amount of damage each armour layer receives.

– Rebalanced the influence of an item’s quality on its price.

– Rebalanced the prices of horse equipment.

– Rebalanced the prices and stats of jewellery.

– Rebalanced item weights.

– Rebalanced comfort for studying books in inns.

– Changed ranged weapons distribution within shops and other places.

– Changed stats of the Gallant Huntsman’s Kit.

– Slightly improved loot from chests in some bandit camps.

– Lowered skill-teacher prices.

– Lowered the overall value of caravan chest contents.

– Made polearms stronger.

– Made shields cheaper.

– Increased the price for which player can sell herbs.

– Recalculated items’ conspicuousness based on their appearance.

– Fixed the incorrect display of item’s maximum charisma when the item is dirty.

– Made several locks in the Trosky region easier to allow for a smoother levelling curve.

– Made locks on chests containing mostly food easier to lockpick.

– Adjusted lockpicking difficulty for some horse traders’ chests.

– Fixed exploit with a restocking chest containing a Balanced Die.

– Fixed incorrect arrow damage values.

Blacksmithing

– Generally rebalanced the blacksmithing minigame.

– Improved visual indication of workpiece cooling.

– Added horseshoe recipes to various merchants and locations.

– Removed bezoar from alchemy and added it to blacksmithing.

– Fixed the alignment of semi-finished products at the forge and anvil.

– Fixed the Knight’s sword recipe.

– Fixed issue with not being able to interact with blacksmiths who are idling while player is using their smithery for the minigame.

Carts

– Increased the distance at which the interactor for getting on carts is available.

– Fixed player sometimes spawning right inside a cart when interacting with events close to the Vidlak Pond.

– Fixed the issue with carts sometimes leaving behind their invisible collision even after despawning.

– Fixed cartwheels not aligning with ground properly.

– Fixed players sometimes randomly dying after dismounting a cart.

Combat

– Increased damage from hits from the multi-hit combos.

– Added proper facial animations for Henry during the mercy kill execution.

– Adjusted the animation of drawing a bow while moving.

– Being hit will no longer interrupt the player drawing a weapon.

– Adjusted the free attack animation used when holding a torch.

– Adjusted the animation of a dog attacking a target that is holding a ranged weapon.

– Improved animation for transitioning into aiming with the crossbow.

– Introduced a short delay between melee attacking an opponent while not locked on to reduce the effectiveness of attack spamming.

– Adjusted the animation of the player being pulled down from a horse in combat.

– Adjustments for few sound effects such as hits to the shield or firing of the crossbow.

– The player is no longer able to easily back away from attacking enemies, thanks to the slowdown effect during hit reaction.

– Improved the animation of NPCs shooting from a crossbow.

– Properly adjusted damage type for master strikes when deciding between usage of slash or stab damage value.

– Adjusted damage of the upper master strike with shortsword and shield.

– Adjusted limits of the freelook feature in combat.

– Fixed various freezes following from causing massive mayhem in Kuttenberg.

– Fixed the issue with missing audio responses for attacks and hits.

– Fixed issues with disarming NPCs or player when they were supposed to die from a clinch attack.

– Fixed an occasional infinite fader after being knocked to the ground with low health in a fist fight.

– Fixed an issue with player holding ranged weapon getting knocked back long distances by unarmed enemies.

– Fixed the NPC logic of when to use a torch in unarmed combat.

– Fixed animation alignment while player is backing up while blocking with shield.

– Fixed the issue with NPC’s additive animation for torch while fighting with a dog or a wolf.

– Fixed sometimes missing the chat option to surrender.

– Fixed camera issues in unarmed fight with dogs/wolves.

– Fixed the issue with NPCs not dying properly when running away from player and getting hit by the tackling attack.

– Fixed the issue with player striking the air in a sequence of attacks during clinch if the enemy gets killed by the first strike.

– Fixed some battle cries not being played properly during battles.

– Fixed NPCs being indecisive about bandaging themselves, fighting, or running away in combat.

– Fixed dying enemies still looking at their opponent.

– Fixed the issue with NPCs unreasonably pulling out ranged weapons in melee combat.

– Fixed the player being able to interrupt weapon drawing animation of NPCs indefinitely through their attacks.

– Fixed audio for combat clinches.

– Fixed missing sound while parrying an attack from clinch.

– Fixed wolves and dogs not transitioning into ragdoll properly under certain circumstances.

– Fixed the issue with the player being able to turn the camera 360° vertically while using free look and holding block in combat.

Performance

– Generally improved performance and stability.

– Optimized Kuttenberg marketplaces for better performance.

– Improved frame rate stability in battle parts of quests.

– Optimised streaming of NPC visuals, especially in Kuttenberg.

– Improved level switch duration by over 15 seconds on average.

– Limited the number of torches drawn by NPCs in large skirmishes to improve performance.

– Fixed late game stutter in Kuttenberg due to various reputation problems.

Photo mode

– Changed controls for opening Photo Mode on controllers.

– Fixed controller vibrations persisting when opening Photo Mode while using the grindstone.

Platform-specific fixes

– PC/PS5 – Fixed adaptive triggers on the DualSense controller sometimes not working properly.

– PS5 – Fixed audio stuttering when playing with headphones connected to a controller.

– PS5: The Media button no longer pauses the game.

– PS5 – Fixed visual artifacts in the sky when objects were close to the camera.

– Steam Deck – Fixed incorrect button prompts.

– Windows – Added enabling/disabling Audio enhancements directly from main menu.

– Windows – Fixed the keyboard input sometimes getting stuck after system locale change.

– Xbox – Fixed controller sometimes disconnecting before initialization.

– Xbox – Fixed sometimes incorrectly unlocking preorder rewards or season-pass rewards.

– Xbox – Fixed inventory icons sometimes being blurry on Xbox Series S.

Content Source: www.express.co.uk

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